We are www.universaleverything.com - A digital art and design studio, exhibiting video art at museums internationally Our project is to recreate classic landscape paintings in 360º space, using generative / procedural based terrain and tree systems. (eg. SpeedTree and WorldMachine) Realtime only - to allow interaction with…
Hi, I just made this realtime scene in UE5 with Lumen. Almost all textures and smaller objects are from Megascans. Buidlings, stairs etc are made in Blender. It's loosely based on "Gotham alley" in Hastings, England. I tried to make a realistic scene, lighting setup is based on photos I found of this place. Please let me…
Hi everybody, for my next project i will be doing the redo of my 2019 character and i believe theres lot room for improvement so i decided to do the remake. i am going to remodel all the organic stuff and probably might make changes to some of the hard surface stuff. really exicted to see how this turns out now, feel free…
After seeing the UDK video Samaritan Realtime Demo All I have been thinking about is how did they morph the character? I need to know how to do this I have poked around a bit but I have yet to find the answer. I know that this might seem dumb to some of you guys but if any one can point me in the right direction I would be…
After seeing the UDK video Samaritan Realtime Demo All I have been thinking about is how did they morph the character? I need to know how to do this I have poked around a bit but I have yet to find the answer. I know that this might seem dumb to some of you guys but if any one can point me in the right direction I would be…
Hello everyone. I hope all is well with you. Here is the start of a personal realtime project I am working on. I chose this Orc Girl concept from Al Jerek Torrijas. Blocking out the face and body right now. I temporarily added her two fangs so I can adjust her mouth to a little underbite. Body sculpting. I will add hands…
Finally some new personal work. Here's my take on Mike Franchina's Trench Pilgrim, a holy warrior of the trenches. I had tons of fun making this character and definitely helped me push some of my skills further. The character has around 77k tris and 6k for the riffle and 8 texture sets. I used Texturing XYZ for…
Hello there! Made this Undermine scene some times ago and I finaly have some time to render some sculpts and share it with you ! Most of the assets were made from a Sculpt in Zbrush, then retopoed/Uved in Maya/3DCoat and the texturing was done under some Substance and Photoshop! The final image is rendered in Unity with…
As of today, Stardrive went to open beta phase on Steam. It's a realtime 4x Space Strategy game by Daniel DiCicco, following the footsteps of the likes of the classic Master of Orion. Stardrive Steam Page Official Page I've worked on Stardrive as an artist for 2 years now, a mix of 3d/2d work and also as acting lead artist…
Soooo, It's done!This is not game model, I've created it to improve my texture, sculpting and also render skills.I see that i need to work more with hair, also textures... But for now, I think it looks really not bad :smile: You can see full project (there are more renders) on artstation…