After seeing the UDK video Samaritan Realtime Demo All I have been thinking about is how did they morph the character? I need to know how to do this I have poked around a bit but I have yet to find the answer. I know that this might seem dumb to some of you guys but if any one can point me in the right direction I would be grateful. O yeah I love this site keep up the good work!
Replies
http://www.unrealengine.com/files/downloads/Jeremy_Ernst_FastAndEfficietFacialRigging2.pdf
read this down to the bottom:
http://udn.epicgames.com/Three/TessellationDX11.html
sprunghunt that is what i was looking for!