Hello again Polycount. Long time.I'm relearning everything.I haven't done any 3d for about 10 years. Lots of life (and almost death) stuff got in the way and it got pushed out. Doing a couple of relearning projects. It's very slow going. Watching a lot of Keos Masons, Michael Pavlovich, and zclassroom videos. Is there…
Pogo-- first, welcome aboard. It's always nice when folks come out of the woodwork. second, you mentioned that this is a school assignment, so how long do you have to work on it? 6000 tris means you can cram a lot of detail in there if you have time and patience for it, so giving us a time frame will help properly gauge…
We have this existing image that has been our logo for almost 2 decades on a couples dating website. It's 2 different models (male and female) in the different colors. The colors represent (in order) single male, single female, couple female/male. There is not much we can do with these. We would like to have someone create…
I found a concept art for a katana sword by IWSE Zhang that I really like because it has more of a comic book stylized look. After gathering some references and making sure I understand the basic shape and form of the sword I started modeling. I am still not quite sure how detailed should I go with the high poly as I think…
I am looking for a small hand full of artists that are willing to work on a project. Right now the project is just a blank slate. Mainly due to the fact I am not a 2d or 3d artist. Who is needed; 2d Artist(s) 3d Artist(s) Concept Artist(s) Animator(s) Musician(s) Sound Effects Engineer(s) Programmer(s) This is going to be…
Hey there ! Here are some progress on the face. It looks less messy than the previous one I think. Still quite some work on the nose and adding some flesh/fat on different parts of the face. Close to retopo but I need to get better eyes and nose before that (and to attach the ears but I'm not 100% sure they are well placed…
Centaur Digital develops content to entertain an ever expanding market of Game Art and Virtual Reality to a new level. Studio offers a wide range of services including 3d/2d game art outsource (console/pc/mobile/social), interactive media and game development. We also create Digital Humans and Digital Avatars to serve the…
i don't have much time atm to dig into this. i'm 90% sure there is no 'easy' way to do this, :) it can probably be done with nodes tho. you need a way to test if the point being sampled is inside the world space volume, or something close to that. then you can use a simple condition like you have done already. the nodes i…
Hi again. Here's my problem: one of the polygroups on my model keeps disappearing, somehow absorbed by the surrounding one. Already happened twice! >.< What I'm trying to achieve: I'm sculpting a model of a treasure chest, which obviously involves nail heads. They're of the simplest kind, roundish and kinda semi-spherical,…