Hello everybody :D After watching some 3d motive tutorials(that briefcase one and the one about trips and tricks for normals maps)it made me wonder if Maya was capable of similar. Of course you can bake normal maps inside Maya and stuff like that, but while i was working on a little project myself I was kinda stuck. I was…
I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…
hi guys i always have a problem with baking when i bake my AO and render a UV and open it with PS and replace them look wath i got :poly127: AO ; 512*512 and Wire : 512*512 :( how i fix that ?
Hey guys, I got these weird artifacts in my bakes: I'm not sure what's causing them, but they are in every bake. This happens with both a cage and without a cage... Here are the models in case that helps, nothing too fancy. Anyone know what's up here?
UV on hi res mesh is not necessary at all in typical baking scenario but could be helpful in some special cases IMO. When your model is a mess of ropes , small details like rows of bolts next to each other or hordian knot of pipes etc. So in such case it might be more time efficient to bake object space normal map on hi…
Hi all, I am looking to create caustics off a chrome material, which are received on a basic plane underneath. I then wish to bake the caustics out as a 4k texture to use as an alpha at a later point. The effect I desire can be easily achieved in substance painter in Iray having caustics enabled with a chrome material…
Sniper Rifle SVD Dragunov First real-time asset, coming from a 3D generalist job it took me a while put my hands on a really real-time project from start to finish. Yep I have quit my job to work in the video games industry over the past few months (yeah !) so I started to learn the basics of Normal Map Baking, PBR…
Hey guys, so this is my first attempt at baking a high poly mesh onto a low poly! And first time using quad draw which is pretty fun.. The next deal was to unwrap then bake it. What I did was use Lighting/Shading > Transfer Maps. I went through all of that and baked it. Now my low poly mesh has some of the normal placed…
I've been trying to bake a curved surface with no crazy geometry and for some reason I'm picking up this artifact. I've replaced the high poly mesh. I've checked the UVs. I've replaced the polygon. I've baked with low to low and the artifact doesn't pop up. Only high to low. No matter how little I change, this artifact…
Hello! I am just starting out in Substance Painter and wanted to play around with some generators to create edge wear in metal objects. But for some reason my curvature maps just refuse to bake which prevents me from properly using generators... It just shows up all black instead of a map I've tested it out on a simple…