[ QUOTE ] Where the hell at?! I live in Cincinnati and earned both of my degrees here, but I'll be damned if I can find a decent job in this town. Looking more for 3d/interactive multimedia, but I'd love to hear what places you're looking into. [/ QUOTE ] It's called RPI graphical data solutions. THe only way I found out…
True... but have you played Bionic Commado (the next gen one)... There is this amazinnngg level where there is a robot in the distance just fucking shit up, and its all 3d (obviously fairly low poly) but man... I'm sure if AE pulled something like that off with the spaceship it would look great... And not to mention, would…
For 3ds max there's also HairFarm - its strong point seems to be the styling part which can be done based on a polygonal mesh. At any rate you can get demos for both Ornatrix and HairFarm and find out what better meets your needs. If you are however not interested in creating hair/fur for pre-rendered graphics and instead…
You posted your thread in the wrong forum section (3D Showcase) but to be entered into the competition it needs to be in the section CS:GO Weapon Finish Contest. I'll move it for you. I also renamed the thread to follow the rules. You should really read the sticky thread at the top, make sure you're crossing your T's and…
Mobile indie games don't often have a style with 100% perfect equilateral triangles. If you mean the lowpoly faceted look then that's just edgy triangles. Throw it into Max and use a multires modifier with a low polycount. If you need it to be 100% perfect then write a script to do it. Getting a 3D model with only perfect…
But first you have to create the sphere out of a utah-teapot... And now the serious part of this post: Even if you use maya for modeling you could easily adapt other tutorials. Even if they are not made for maya. The principles are the same. Here on polycount are a lot posts like "how do i model this in *place your 3d…
You have to bevel all the edges you want hard in your 3d app or using the zmodeller brush. If you want more even topo the just insert loops evenly along the length of the model. Dynamesh is dependant on the size of your model. you can dowload DynamehMaster here:…
Hello! We're Ilmassa LC, a Pittsburgh-based mobile game startup. We've been wandering around Pittsburgh and the internet looking for a 3D artist to fit our needs and we stumbled upon Polycount. Currently, we're building a prototype of our game to show to investors around the area and we need art for pretty much...…
Greetings Polycounters; after a daily chores of "personal studies," I have come to a strange realization that many (or most) 3d artists just sketch out the character in different forms and sketch one final painted version. There are none "Front and Side pose creation tutorial of ref images." I have also came across several…
Chamfer should work, especially if you increase the number of segments in the chamfer options. You could also just manually add more edge loops and adjust them yourself. To be honest though, and with no intention of being a dick, if you are having trouble with this shape and don't know what someone means by adding edge…