Hello Everyone, i have been studying Maya for about 1-2 years now with alot of breaks inbetween and eventually dropping it but as of end of 2016 picked it up again and being serious about it now, i tried making this Fitbike bicycle with a few reference images of the bike itself, i would like alot of critique on this as i…
As you can see from the picture below I exported some assets from a art study that was done to replicate Alien Isolation art process; using geometry for many of the details, and without the need for so many normal maps. My question here is, which process would be better to do for the majority? Use vertex normals and more…
Hello everyone! I need help with creating the oxidized galvanized iron material using Substance Painter. My PBR theory knowledge is quite good, but I recently got thrown out of my comfort zone by this material and would like to fill that gap in mine knowledge. I am doing this for a game asset (trash dumpster) using…
Now that the power is back after the hurricane I started doing the block out for a character I want to make for my portfolio. A woman using a cafe racer style motorcycle inspired by the motorcycle daredevil from the 70s Debbie Lawler. Not trying to replicate her/ do a likeness but I wanted to add context to her character…
Does replacing the stock portrait images with my own in Wizardry Gold count? (note: these aren't mine). There wasn't an editor, I just replaced files in the install directory. Otherwise it was UnrealEd2 from Unreal Tournament 2003. There was so much BSP back then.
Oh god yes, thank you! I really hope you make them downloadable skin replacements. Ever since I first saw the 1850 pic I've thought "someone should totally do a model replacement for those characters" :)
oh you are right. never needed any crazy pixel format yet. I've seen a few landscape substances. Also most of the terrain generation software make alot of use of fractal based processing. afaik the biggest advantages is the availability of erosion based simulations. But I guess thats also replicable through substance. But…
Hi, well you didn't say who you are trying to replicate so i would find it hard to critic atm, however i stumbled upon some likeness guides recently i wanted to share and i can now post them to people like you. I find these would be helpful to get a good understanding about it all and ways to tackle it for anyone…
replaced speedmodel gate with xbox subd model since 5 people said get it off your site, added title image, changed subtitles (high/low poly, other), replaced some thumbs
with the 20% raise in maintenance plan costs we will likely stop renewing max i guess in the long run, max will be replaced by blender for us. it's the most replacable tool in our pipeline by now so the new features get a big fat yawn by me