Hey Nielsen I was able to get the particles to start swirling, it just requires some further tweaks to the values in both attractors. Let me just explain it a bit so that you can get yours going: 1. Start with a basic particle emitter. I deleted the velocity on mine but you can keep it if you want to affect those…
Hello! We are a small team of 2 developers looking for a 3D artist skilled in animation and modelling for developing a demo/ proof of concept. We have been working on the idea for 5-6 months and now we want to include more individuals to join our team for the purpose of accelerating the development process. The demo would…
Hello all, We are looking for an Animator or Illustrator who is familiar and proficient with the program Spine 2D. To give a broad scope we would need around 10-15 characters animated with around 15 animations per character. You would be responsible for the "Rigging", animation and any extra psd work (Ex. drawing an extra…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
Hello Polycount community! The Creative Lead/Founder of Leyline Foundry is seeking a highly skilled Lead Creature Concept Artist & Sculptor to join the project as a founding partner for its high-fantasy debut title, Aethelgard: Echoes of the Arcanum. This is a high-trust partnership offering complete creative freedom to…
'Sup, I'm Video James! I've worked on AAA titles such as Call of Duty: Advanced Warframe and indie titles such as Wasteland 2, and have served as a judge for stylized art contests on Sketchfab! I can work in a wide range of styles and specialize in creating exactly what YOU need! Check out my portfolio and see if I have…
[updated progress] Hello Polycount, Working on an environment for a fighting game and I really need some ideas/feedback on what I can do to make it more interesting. Some trouble areas is that I am not sure which way to go with this style. I've also gotten feedback: * Dojo does not fit with the rest of the stage. (not sure…
We have five models that have already been created that need to be modified for our needs: 1) Blend Shapes for eyes and mouth. Attached screenshot of simple (8) and complex (15) blend shapes Simple: https://www.dropbox.com/s/hiif50dr57lwoep/shapesSimple.PNG?dl=0 Complex:…
thanks guys. skayne: these days i use trim dynamic alot its behaviour is also pretty cool for flattening out parts this year i had a lot of under NDA projects for film and TV, games somewhat died out over here, a lot of companies closed or switched over to browser games, so it was a pretty interesting year for me, changing…