Definitely a good start :) I have a few critiques for you. Before I begin though, just want you to know this is meant as constructive criticism and I am in no way bashing you or your work, or telling you to start over. Okay... So, to start I feel that your base stones are merely stuck into the side of the well and not…
What's up guys, finally managed to make a start on this awesome challenge, some great work from everyone - Great to see everyone getting stuck in! I've just blocked out some of the big shapes so far, apart from the face which is almost finished. I'm planning on taking it into Marmoset 2.0 and doing a nice next-gen…
(Error solved) Dear Rioters, It has always been a dream to contribute to such strong game universes like League of Legends with other artists. My current educational pursuit, professional experience, and work as a game artist on multiple game development projects are ideal for qualifications as a Character Art Intern at…
Mainly used by Graphist's although you will find the occasional big talent from Bioware or Blizzard on there. The biggest issue it currently has (like most other services) is that it doesn't have a unified picture system. You click on one set, but you can barely see the others, there is no simple way for someone to know…
I would add, laser focus your portfolio to the studios you want to work at. Make it super easy for them to hold your work up next to their games and it should match, or better yet exceed the quality of their latest project. I see so many unfocused porfolios and no wonder they have a hard time getting a job. A seni…
People should have the choice to work extra, and be compensated for the extra work they do (within reason for voluntary, absolutely mandatory for required overtime). A studio needs to be honest and upfront about their overtime practices and compensation. Unfortunately what I see if people forced into crunch, sometimes…
Most indie titles I'll purchase, and cheaper graphics software is totally worth it, but when it comes to AAA stuff I very rarely spend money. 1- Because I'm not sure whether I'll even spend any time playing it, or 2- because I hate the publisher (usually because their DRM policy or just the inane reiteration of crappy…
The first few pieces on your portfolio are your weakest, I'd lose them as others have said. I can tell you after being on the hiring side of things what I wish I had put in my own portfolio now that I better understand what's required of a character artist. Would of probably been easier to break into the industry earlier…
During my time at USC, worked on games on large student projects. Several of those went to GDC. Did internships freshman and sophomore years. Freshman was QA at Blizzard. Good experience as a young student, definitely told me "You're not fit for QA." Sophomore at Reverge Labs. Saw a lay off up close there of the whole art…
Yeah, this is a scam going out. Got this email from 'segaremotejobs@gmail.com'. You don't need to pay too much attention to be able to figure out how dumb it sounds. $70 per hour, part time, proficient with pencil and paper. The whole thing was just ridiculous. I feel people new in the industry are easy targets, because…