I've got you beat on the "anal" department. A list of my pet peeves when working with other people's files (some of these are very 3ds max - centric so bear with me): - People who save our their max files with a single viewport maximized, usually in "User" mode. Upon toggling to a four pane view, you discover that ALL four…
Hey Polycount, this will be my first post here on the forum :) . I recently started making my first enviroment in UDK. It's alot to learn but I think I got a pretty good grasp of the basics now. However I ran into a problem last night. I've made a tree with alpha planes for the smaller branches. It looks fine when I render…
I would suggest anyone seeking answers about what Nintendo are trying to pull with this new controller view the TGS Keynote (there is a link on the Nintendo site with slides, which explains more than the videos' shown elsewhere). As far as MGS goes, I don't think that the models are tesselating.. mainly given the G70…
Thanks Eric, appreciate that. And sure, I can do that. This is pure high poly rendered with vray. I started with a rough blockout. Then I started creating wall cladding for all the surfaces using just one plank rotated about 7,5 degrees and with local transform on I just copy it straight up so I get full surfaces. The…
Connections help you get a job all the time. The only industry in which that isn't the case is a game studio because you are required to have skill as well provided you want to be a game artist. Basically you need both. Knowing a job just opened up is more than half the battle. Your potential boss knowing that you are not…
I think you're approaching the problem in a way that makes it more difficult than it needs to be. you can get away without doing anything custom in these simple examples I generate a random luminance per cell (you could do this with flood fill or any of the tile nodes) apply a curve/level/histogram scan - all of these…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
wow looks great really great improvement so far, the new texture is looking perfect, you might not need fancy pants maps on top of a good defuse like that. Suggestions: You have a great handle on direct lights and thats exactly what you want when you go to do lighting for games, 75% of lighting for games is direct lighting…
You should be able to embed Vimeo here, see instructions in this post: https://polycount.com/discussion/150407/animation-forum-how-to-post-your-work Nice job on the rig! Can you share some details about how you set it up? Maya maybe?
I do not have much to add to what already been said. Just that I shoot everything on M. I hate it when my camera starts doing things I do not like. Specialy with following bugs, insects, bird ect, you do not want your shutterspeed to suddenly drop, or get weird exposures by having it on auto. Specialy keep it on M if you…