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So I'm working on a project and I've come to the point where I have to model the flash hider low-poly. How should I go about this? I’d like to model it “full volume”, without using tricks like a
transparency mask on double-sided polys. It seems to me like you’d be able to get away with this in modern PC
games (like the new…
I'm trying to make a shovel with broken edges. heres a pic as you can see from the reference pic behind the model, there are some pointy and curvy parts to the model. i want to know how to create these parts of the model from the base mesh (in this case, a cylinder and cube) without having ugly smoothing/topology. in this…
I've been making models for games on and off for some time now, but I'm wondering if there are some resources out there for more efficient workflows. What would be the fastest way to create models for games from modeling, UV layout, texturing, etc. I'm more interested in props than characters or anything else.
Hello guys. This is my first post.I am developing a 3d model for my portfolio, I would like your help to improve, general tips for improving the model. I decided to show the development from the beginning to get the most tips before moving on to the sculpture stage. Thanks in advance. :D model
Hi, I am a traditional sculptor / Model maker for 20 years. I have been using zbrush since the very first version. I also have a lot of experience working in the games industry on next gen character models using max and zbrush. I also have a 3d printer and access to many more types of print technologies so I can build your…
If it's a photogrammetry scan you should have color texture too from photos. If it's LIDAR scan you still should have some photos probably to project manually in Photoshop. Anyway both laser and photogrammetry could give you much more hi res model around 200-300 mil polygons for this that could be used as hi res model to…
bump with new content looking for level designer too! One of the barricade models, a normal part (on the right) and a corner part (left) One of the Spear models, one of the Wolf models, and some nice rocky stones + the Journal (There is also another wolf in the works right now, and another spear!) Some Stones and some…
Hi guys, long time no post :P As It has come to my attention, you can not have overlapping UVs on Zbrush. This is a bit of a problem, since when making game models, you almost always have to overlap UVs to save some space for more detailed textures. This made me think of which is the best and easiest way to solve this…
This job has been filled. Thanks everyone! I'm looking for a modeller who can model and texture a 3D version of my company logo for use in Unity, UE4 and Apple's SceneKit. It's a grey bowler hat with white goggles, white strap, and yellow/orange piping around the brim and around the goggle lenses. Bronze rivet holding the…