How should I go about this? I’d like to model it “full volume”, without using tricks like a transparency mask on double-sided polys. It seems to me like you’d be able to get away with this in modern PC games (like the new Doom for example).
What would be the best way to approach this modeling task? For the high-poly I used Pro Boolean and lots of time consuming mesh cleanup so that the topology was good for subdivision. With the low-poly it’s my understanding that you have to worry less about topology (tris are fine). Is there a good way to model this relatively quickly? I was experimenting with Pro Boolean -> triangulating the mesh -> Optimize but the results weren’t that great.
Replies
- Add control edges
- Turbosmooth x1
- Bend 360 degrees
- Weld the open vertices
- Turbosmooth more
And as Perna's pointed out, don't waste your time modeling every single hole individually. You could model one of those holes, duplicate it 5 times vertically down the length of the cylinder, then copy it 7 times around it.
https://www.youtube.com/watch?v=9JhVFg1idUU
Sorry, couldn't resist doing this in Zbrush....in 90 seconds(timed)
I'll get right on it after work tomorrow, mate. Now is valuable sleeping time lost at the weekend.....
Cool sideeffect: using the "Curve" tweak option in the taper allows for some bulged Flash hider
Attached the updated scene
Oh, ye of little faith.
https://www.youtube.com/watch?v=ig2WROzB_ho
Yes, you can do a 'polygroups all' as opposed to a 'polygroup island'. I forgot to do it when recording but all I needed to do was tap Alt when creating the inside circles which would have changed the polygroup colour. Otherwise if the circles on both sides are the same polygroup colour and I do a 'polygroup all', the Qmesh tool isn't able to collapse the same polygroups to eachother beacause of the normal directions around this curved surface. Flat surface normals, no problem. So yes, simply tapping Alt would have allowed me to achieve it in one click.
N-not that I care or anything, but is that perscript somewhere up, for scientific purposes?
Also, I'm going to call SpaceFrog the winner because I like his bulge.
edit: also sure, it may not select specific faces with 7 or above vertices unless I make a button for them too, but c'mon, it's so pwetty
https://www.youtube.com/watch?v=WS43UlY81H8