Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
I actually have worked on this ( well the VFX side anyway ) it was my 1st movie gig working on the inside and it was great. The standard of work i saw was pronominal but you do get a sence of i hope am not working hard on a Lemon un-like games where you can see it an play it the vfx you only get to see the shot`s assigned…
Wasn't sure which forum to post this in, since the presentation gets a little broad (especially the last 10 minutes), but figured this might spark a good discussion on any number of production principles. Gamespot was cool enough to livestream my GDC presentation, and give a Youtube link: [ame]…
Thank you for the suggestions! I actually started with porthole windows, but opted for larger ones to add more color to the scene. but I totally get your point, I will take another look to see if I can get a more aquatic feeling solution. The reference you provided is super helpful. I have been getting more comfortable…
Heya! Today marks one week since I started this project. The idea is to make a user-friendly set of modular pieces for creating dungeons. I want to go for quality and reusability instead of quantity. I'm trying to use the pieces I have in different lighting conditions and think of different rooms. My workflow has been…
weekends for me are all about going out, having fun and hanging with friends. pretty much anything 100% opposite I can get from work. gives the brain a rest and stops me from getting too burned out. I like to spend some time reading these days to work on expanding my mind and focus on some personal development shite.…
yeah i just wondered what reason there is for actually using it. BTW i figured out that if you are using normal maps, you have to override the 2.2 setting and leave normal maps on 1.0. I am indeed using mental ray and am also trying to learn vray, but they take so long to set up and are very flakey when it comes to skin…
I've run into that error a few times. I haven't changed how I rig and sometimes it pops up and sometimes it doesn't. Drives me bonkers because I haven't figured out what causes it or a solid fix for it. There are times that I'll redo that part of the rig, test it and get no errors then days later they are back. Here are…
Hi, thanks! Yea I'll be using the 3DS Max method of set driven keys which is wire parameters and something called Reaction Manager that you can rig up to drive morphs and stuff. It's fairly simple to get grasp of. I created individual controls for each muscle. You can make it where when the arm goes up for instance, the…
Not counting the boob tube or playing games? Doing drawing studies with traditional media, and once I'm done trudging through the death throes of my senior term in college and get a job, I'll be getting back a bit into guitar and reading, I look forward to it because I haven't touched on those interests in years and my…