"I just make the textures entirely in Gimp (besides occasional temp edits just for visualization in Blender of course)." Ok well my compliments!I've been a member here since 2015, now if memory serves it's a first for myself replying to a thread where an artist is actually using an image editor to texture their work so…
I have characters in this game, I want to have their normal healthy textures by default but as they get shot and beaten over time, I want the texture to slowly turn into a "damage" texture like all cuts, bruises, and gore showing. Similar to how Mortal Kombat: Deadly Alliance/Deception/Armageddon did it as the players get…
Alright, so basically I was asked to come up with a number of different signs. Basic Ideas: 1) Traffic signs that can be easy modular, like having a pole that one can attach almost each and every possible sign, one can imagine 2) Signs that can be put on a wall So I was wondering, how is something like that approached with…
So in unreal you can use a texture to warp the uv's of another texture like so: I'm starting to figure out Unity Shaders but I'm kind of at a loss figuring out how to achieve this. Any input would be much appreciated.
thanks for the replies guys @Jakob Gavelli Yeah They do (as well). I got in contact with a former vigil artist. So She is helping me, but I appreciate your efforts. She said there wasnt really a set way of doing things. Everyone had their own way of working, and it was just a matter of finding what works. So yeah texture…
Hi, I'm just trying out Mari and hitting a problem I'm having a hard time figuring out any info about. Just opening an obj, the HUD is showing that I have 16 Texture Units available, but that I already have 14 Used Texture Units. I've tried looking everywhere but can't figure out ... why does it show that I have 14 Used…
Hey everyone!I am glad to meet you all..I started modellin' 5-6 months ago,and i think i am getting better :) But i really s*ck when it comes to texturing..I resentrly created these 2 items : This item was created to match the original thor's hammer and to be given at void ^_^ And i have this little item But i cannot…
Hey guys, using max8 I'm trying to do the following. I am attempting to billboard a tree texture onto a plane. I know with 2 separate maps, a diffuse and an opacity I can get the effect I'm looking for. However I have need to export the alpha data on the same texture as the diffuse map, is this possible using a single PNG?…
Love it. I see that you use procedural realtime masked textures for tanks. Hatch is baked/Baked masks or baked completely? Because it looks a bit better than rest