OK...what a minute. i got it to work but i don't know if this is right or not. i loaded the color spec in the spec slot then i copied it to the color spec. and now it works kind of. am i supposed to have both: spec and color spec slots loaded w/a spec map? because when i just throw a spec map in the color spec slot i get…
Made a blend-if tutorial for anyone that hasn't seen it's awesomeness in action. I'll desaturated the spec later but left colour for now cause it looks cooler. It helped me bring back the scratches and hot spots for the spec map, maybe someone will find this useful. Post questions if the diagram isn't clear, I kinda sped…
Welcome to Polycount! The best thing for you would probably be for you to make a new Topic in 3D Art Showcase & Critiques and put your reference images, plus post your current 3d model effort. People could give you targeted feedback there, and you could post new screenshots of the improved model for more feedback, rinse…
I would suggest keeping the diffuse fairly chiller like it looks you did but having some extremes in the spec, some highlights painted for worn edges, darkened cracks where grime would cover metals gleam. colored spec can also really help sell a metallic quality, especally for any metals like bronze or gold where the color…
Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…
Very, very much no to this. A specular map defines how reflective a surface is. Its not something you can simply adjust from a diffuse map the majority of the time. A spec map should be worked on in conjunction with the diffuse and gloss maps, spec/gloss are not after thought maps that you can quickly derive from a diffuse…
Good crits, thanks. Fixed the diffuse a little, the grip and some other areas that were bugging me and made the spec actually do something heh heh. Here we are: Spec: http://i65.photobucket.com/albums/h201/VeryKeen/spec2.jpg Also Jesse, I did normal map the textures. It's kind of hard to see from far back but here's a…
[ QUOTE ] Skin is a unique case more because we pay extra attention to it, so we adjust the specular color to bluish/greenish so the highlight doesn't look yellowish, as explained above. [/ QUOTE ] It's another deal completely why people use a color spec map for skin. If you want one color of blue spec just use a B/W spec…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
I had just gotten finished reading over all the links in both those pages but sadly they left a lot to be desired, unlike say the page on NormalMaps which were super inclusive. There seemed to be a lot of conflicting info on Spec whether or not you should color correct the gamma thing by making your spec the inverse of the…