Hey all, ok every lightmap UV is on UVW grid and there are no visible seams and bugs except on few areas where couple of closed meshes intersect each other. like one mesh is inside a little of another mesh to form another object, on these areas im having light bleeding. It was a known issue if you model stuff like that in…
Random low-poly answer! Turn the move tool upside down. har har so funny For that head, you could also lump some spheres, then shrinkwrap a larger sphere or cube to that cluster.
Hi, does anybody gets the similar issue on the mesh in unreal? The normal map looks fine in Substance painter or Marmoset, but not in UE4. How to get cleaner mesh without this black artifacts in UE4?
Looks really good, but I'll agree that the accent is really off-putting. Meet the Prince of America! The magic is hit or miss. Using it for a double-jump is a cool effect and a natural evolution of the old platforming, but randomly bounding all the way across the map? Why are there glowing circles on random cliff walls?…
The two models below have identical smoothing groups, however one has faceted faces, and the other displays correctly. The one that works was exported to OBJ then reimported. Is there an easier way to fix a poly mesh when smoothing groups go awry? The downside of exporting/importing to/from OBJ is the mesh gets…
Hey guys! I've been fiddling around with 3d modelling for about 4 months now and have only started animating for about 2 weeks. Anyways, here is my portfolio of crap so I could receive c+c and suggestions from the best of the best. I'll post more as I make more. Please leave critique and advice, would service me greatly.
I finally decided to take the jump into maxscript like I have said I wanted to for the past 4 years. I have been at it for about a week now and I am loving it. I figured I would post a progress thread of a little bit different flavor and share my "sketches" and WIPs that I come up with. Maybe it will keep me from creating…
[ QUOTE ] Care to elaborate? I need to tweak everything some to highlight and repress some effects and colors. Yes the effects are layered but they are far from random, I'm curious what you find random about it. [/ QUOTE ] I think what he means is, what would you call that shader? Obviously you very specifically created…
I was wondering if anyone has made one and is willing to share it. I've looked into the stock one thinking I can modify it but I have to relearn FX-maps again and it's time consuming. Would be cool to have such node.
Hello, guys! Another WIP by me! So this is my latest stuff. I was using this Far Cry 2 wallpaper as a reference when I was working on the outfit: http://www.wallpaperez.net/wallpaper/games/Far-Cry-2-1422.jpg Boots are still very WIP, same with the jeans. The tripeps isn´t final too... Hope you like it so far and I also…