Hi! I'm trying to find a way to blend meshes that share the same material. I found this method, but I'm trying to avoid it because it seems like too much extra work https://cdnb.artstation.com/p/assets/images/images/011/332/037/original/raul-aparicio-skirtsample-anim.gif?1529020963 Is there a way to do it like this?…
Hey all, this is my first post. I'm a Second year 3D art student from Melbourne Australia. I'm working on a character design project for uni at the moment. The model will be high poly, right now I'm working on the concept and need some critique. My idea was for a mech with bird-like attributes, like riffing on the feather…
@zylan Determining if a high poly mesh is acceptable really boils down to how closely the shapes in the model match the shapes in the references and whether or not the topology subdivides cleanly, without generating any noticeable smoothing artifacts or other surface quality issues. If the shapes and surface quality checks…
hi guys....im working on a super lowpoly mech....i want to keep the polycount as low as possible and strictly focus on texture...its still a WIP so feel free to critique away. thanks
Hi ! I'm trying to learn some tips and tricks about Substance Painter and Marmoset toolbag with the awesome Tim Bergholz "Mech Tutorial" Chamfer zone. model MARMOSET TURNTABLE I hope you like it ;)
So I thought I'd start a thread for this. The idea is to get a mech model 3D printed and from that I hope to learn how to do resin casting. Steps will be: * Make model (Zbrush) * Split model into parts for printing (keeping casting issues in mind, legs will likely be 3 parts, body 1 or 2) * 3D print (using printer service)…
Thanks for the feedback guys:) @SaferDan : Yeah I totally agree with you about some of the texture resolutions, funily enough all the mechs share the same assets for the legs just with a diffuse swaps so there's not really any excuse, I think the reason the heavy/motor mech looks higher res is just because it was the last…