Hey all, this is my first post. I'm a Second year 3D art student from Melbourne Australia.
I'm working on a character design project for uni at the moment. The model will be high poly, right now I'm working on the concept and need some critique.
My idea was for a mech with bird-like attributes, like riffing on the feather articulation in crows/ cockatoos with metal panels moving as the mech detects something, enters an alert state, etc.
I like where the design is heading, but certain parts seem awkward and I'm not sure what to do with them. The arms/wings in particular as well as the abdomin. My original idea for the wings was to have them more mechanical, like blades the fold into the body, but that may be too complex.
What do you guys think? Thanks
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Again any feed back is great, it helped loads last month