Neat looking model and concept also really liking those fat bevels :thumbs up: "...I'm considering keeping them and trying out the Zbrush workflow. Still not sure. Feedback on this would be apreciated.Also, should I avoid a subdiv workflow at this stage, since it can be slower?" Yeah zbrush, I'd say go for it probably add…
Hey Phil, first off, cool art :) I'm just going to write down what's going through my head as I study your work. Gasoline enviro: Cluster vegetation together. Current it's scattered randomly and doesn't make much sense. Terrain needs some blended layers too. Current terrain material doesn't really look like realistic dried…
Hey, so I want to change my tiling based on texel density but for that I need the texel density in runtime somehow for my generic material library. Ive tried DDX DDY for screen space UVs but that dosnt work. Tiling by mesh bounds or so also dosnt make sense. One idea would maybe be to calculate relative distance from 2…
Guys I am just testing out 3d coat and it seems like the program I always wish zbrush was. Compared to zbrush, 3d coat offers: * actual viewport rendering so you can see what you are doing and it is not totally different compared to how your game engine will look * you can hot swap between sculpting and texturing on the…
Hey! Welcome! Great to meet you too 😊 Thank you so much for your feedback, I really appreciate it. I'm glad you like the lighting and rendering! Your points about the arms and hands are really helpful. I see what you mean about the forms looking a bit bubbly and the right hand's awkward angle. I'll definitely work on…
I really could use help on getting my details right and the topo. It seems like i would sit down and work over and over just for there to be issues... I've adapted a lot of learning techniques through YT so i'm still learning. I only model cars really i do plan to venture into maybe trains or semi trucks. I'm trying to do…