So I have a two models with identical topology and in the past I've used Maya's transfer texture option to bake existing materials onto a new UV layout in a pinch when needed, my question is, can 3dsmax do the same? I know Render to Texture exists and have used it to render normals off a high poly onto low poly bake but…
Max will accurately capture any bump or normal map that is applied to the surface of a target object in addition to any geometry differences between the two models. People use this to put tile materials like marble or wood, on their high poly models and bake those down, it captures diffuse, spec and bump/normal so you're…
I'm painting my revolver I've been working on, and my last character I had a huge problem with materials vs flat color. Here's my problem: My Basic Material is more of the look I'd want to get in the end result, as far as the color and how it actually looks. However, flat color looks like ass. Is there anyway to ensure…
Hey, I'm Posting here for first time, feeling exciting and hoping my question has a valid point. I really like SD since I am using it then suddenly I came up with some weird requirement. I am 3dsmax user. I made one high poly brick wall and wanted to bake it to low poly mesh, Everything went well unless I stuck at Baking…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
I have yet to see any real explanation for why the team was let go, and I’m somewhat hesitant to assume it’s because take 2 thinks gen ai is a bad bet. When I first saw Luke’s post I had that same thought of “oh good, it’s happening” but dug in a bit more. There’s responses and likes of his in the past that call out gen AI…
This will not tile well. Because of this dark spot on diffyse. You can try expanding the canvas size and copy the layer with diffuse 4 times and place it on the canvas. Then You will see how it tile and where it's very repetitive. Or just try to tile the diffuse on every engine or 3d app. for me colors and normals are…
"But I'm wondering, does it also kill the effects of the normal maps if your diffuse is too dark?" yes. depending on your games lighting engine. but any engine with physically correct lighting it would. Diffuse or albedo tells the engine how much diffuse light bounces off the surface and enters the camera. if you make your…
speed hair creation. all the hairy bits took me about 2 hours + the basic diffuse skin texture i did the zbrush model a few years ago but lost the blender file. i often knock up this kind of 3d sketch to see which ones I want to refine (if they are interesting enough)
\ spec 10452 tri count, the face somehow got subdevided in my workflow, thats somthing I could fix later... The highpoly is pretty buried in files somewhere (i blame my workflow) but i do have the normals without the difffuse. I realy like the colors you put into the diffuse especially the orange and blue, I remember…