All my UVs have been unfolded but I need some advice about the layout. In VFX we don't care too much but in gaming we want to optimize the textures to the max. For my character, hero model, how many textures and at which resolution would you suggest I use? I usually layout my UVs per object and grouped together nicely but…
Okay, thanks for the advice provided. I've done a bit of experimenting and decided to just straighten the sides and bottom, which is where the distortion happens the most. The rest is unfolded as normal and by unfolding the centre vertices. That's done a much better job at keeping it all clean and the distortion reduced. :)
Excuse me - I simply laugh to avoid exploding because I'm fed up with technical issues. There's always SOMETHING is'nt there? Nothing ever runs SMOOTH does it!!! Anyways - NOW it's about a workflow I use that ALL OF THE SUDDEN dont work, hahahahaha... Usually I take my models from 3dsMax into Roadkill to lay out basic UVs…
Lookin good! My only wishlist items remaining for Maya now are: 1: A better algorithm for the UV Smooth and/or Unfold UV's tools. They work, sorta, half the time. Smooth UV gets "stuck" on many types of projections and needs a lot of finessing. Unfold UV's only works somewhat reliably by constantly toggling the unfold…
Ok so i took the lower part of the bottle, i did some cuts to the uv islands and i made them straight. The problem is actually solved but Maya is telling me that some of the uv islands are distorted ( red ) and if i unfold them they become curved again, i also tried with the pin tool+unfold but it doesn't change much. So i…
This was my first time completing a model from start to finish using Zbrush.I began with Zspheres,sculpted everything,then took advantage of the ZRemesher Tool and set the guides of topology(Not visible). My question is,are there any reliable workflows for Game Development that would be of use? My workflow at the moment is…
Hi everyone, I've finished the modelling, I'm going to unfold the UV, then I'm going to give some movement to some elements like the strap and the protective covers. For the texture, I'm going to work in unlit with only an albedo map for a handpaint style. This will be a first for me, if you have any advice I'd love to…
I believe he's wondering if there's an equivalent to the vertical/horizontal constraints on the unfold tool short answer - no long answer - things you could try: you can use spline unwrapping to straighten out UVs for complex tupe/cabley shapes you can select a strip of faces and unfold using the walk to next face option -…
Update: Attempted to see if it autoloaded. Checked the Maya plugins manager. My plugins manager would not open. I isolated the problem to the prefs/windowPrefs.mel file and replaced it with a default one. After looking at the file in notepad, it SHOULDN'T harm any of my custom tools or settings... right? At any rate, I…
i can imagine that if you have unfolded something and you have several rings nicely unfolded and then you have some round caps and they are unfolded nicely as well. What happens when packing is that it can be very possible that your islands wont fit inside the rings. To solve this you may want to to scale them so they seem…