Hello, everyone. I'm looking to improve my texturing skills. Currently I mostly just use photo textures from cgtextures or my own photo collection. I was wondering if anyone has any tips or helpful tutorials to help improve my skills.
Alright, I know this probably sounds like an absurdly stupid question but I'm curious to see how people's opinions on this will be. I'm now working on my 2D and 3D skills every day and I'm curious as to whether people think it's possible to be skilled/competent at both disciplines at once. I'm sure the answer is probably…
Hello Welcome to the Entry Level Skills Hub, a collaborative platform designed to offer detailed insight into various entry-level roles in the games industry. A student shared with me this valuable resource with me today, especially beneficial for juniors exploring information about diverse job roles, thereby saving me…
Yep i can second Scott robertsons series on perspective. It's far more technical; than you will usually use, but it will give you a ridiculously good insight to how perspective works. So yes perspective is the #1 skill. Once you have that down, next would be motor skills, focus on getting nice lines. For line art drawing…
Hello I need to know what core software skills a Senior Games Artists and Games Designers need in the games industry for the next 5 years. I have to write a paper on the subject so I thought I would ask the professionals. While I am confident I can document all the basics I need to know what will be happening five years in…
Hi guys, I’m planning to level up my game environment art skills and I’m looking for mentorship from an experienced artist (preferably with AAA or strong production experience). This will be a paid mentorship. If you offer this or can recommend someone, please share details. Thanks!
It really depends on what you're learning. I wouldn't dive head first into learning to model characters if you don't first have some foundation knowledge of anatomy because, as you mention, you risk learning bad practices. If you're just learning how your modeling package works and learning some basic modeling, not being a…
Hello lovely people of Polycount! Directly to the question: How much 3D skills do you expect from a concept artist? Or how much 3D skills do you possess as a concept artist? To put a disclaimer that will hopefully save me I do not intend this question as a lazy getaway of "ugh dont wanna learn 3D, I just wanna do concept"…
The concepts from The Skillful Huntsman i'm still working on it but i'm almost done with the high poly heres the concept copyrighted by The Skillful Huntsman Update The front and side images http://www.t3h-v.com/jessica/skillhuntsman2.jpg http://www.t3h-v.com/jessica/skillhuntsman3.jpg Wires…
Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…