Alright, I know this probably sounds like an absurdly stupid question but I'm curious to see how people's opinions on this will be. I'm now working on my 2D and 3D skills every day and I'm curious as to whether people think it's possible to be skilled/competent at both disciplines at once. I'm sure the answer is probably yes as it's a useful skill crossover, but still curious.
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For example, Mike Stinnett started out as a painter for about 25 years which his paintings are amazing. Now, he makes the 3D sculptures with wood carving. As you can see in his videos and shop( link below ), his sculptures are carved beautifully and the texture is truly amazing especially because of his painting skill. His 2D skill helps him to make his sculptures look very realistic and gorgeous!
link: https://www.youtube.com/user/StinnettStickStudio/featured
In the end, anyone else can do the same with 3D and 2D in the video game arts. Be patient and practices a lot.
Good luck
https://www.artstation.com/peterboehme
https://www.artstation.com/nickcarver
https://www.artstation.com/jfletcher
Goes without saying!
Since transitioning across too digital from a traditional background back in the day, I've become aware over my time developing a certain level of competency, renown CG Artists who've trodden a similar path that for me have served as inspiration, namely two of a host I'd followed over the years:
Craig Mullins (Leading Concept Artist, Illustrator and Matte Painter)
http://www.goodbrush.com/
Scott Eaton (Designer, Photographer and Pioneering Digital Sculptor)
http://www.scott-eaton.com/category/digital-sculpture
As an aside, recent enquiries on this board questioning the value of learning traditional art techniques/principles...
Well...collectively the output of these two masters simply illustrate in stark clarity the merits of doing so.