Hi Everyone! I was just wondering what kind of material setup would you need to achieve the water reflections on the rocks you see in this scene? http://www.polycount.com/forum/showthread.php?t=92693&highlight=Cave Any ideas?
Diving back into creating environmental assets and approaching the plan to start selling AAA quality asset packs. Here is a group of stone assets that I slapped together to create this formation. Rendered in Unity Each rock asset is currently under 1000k poly's.
Hi there, not sure if this is the right place to post but i made a rock tutorial on YT using DDO. Feel free to take a look. https://www.youtube.com/watch?v=BWKR9XoP2ok
Hi all! My pack was released, if you have any questions, just post it here, I'll do my best with the support. https://www.unrealengine.com/marketplace/weathered-rocks-and-stones
Hey! I'm sharing some work I made for a game I've been working on, I'd really appreciate some critique, as I'm not so experienced with rocks. Thank you in advance!
I've been researching a lot about rock workflows and mixing a procedural approach into them. I've found some good sources: http://www.blenderguru.com/tutorials/how-to-make-a-realistic-asteroid/ http://saschahenrichs.blogspot.com.br/2010/03/3dsmax-environment-modeling-1.html But i would like to find out more. Do you have,…