WHO WE ARE Hollow Potato Entertainment is a small indie team looking to expand and design games and projects. We are looking to grow larger as we expand our ideas and projects. As a small company, skills are limited and revenue is at a standstill but with more members, we can produce games that gamers want! CURRENT PROJECT…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
So I've been following the folowing tutorial: http://www.ut40k.planetunreal.gamespy.com/unreal-Dateien/UT3_tutorials.html And have had a couple of problems using Maya 7.0 and actorx. I've been using the FBX rigs supplied by oXYnary, located in the following thread:…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
Job Summary * Company: 7CGI Limited * Job type: Full-time, on-site * Location: Dhaka, Bangladesh * Experience: Minimum 1 to 2 years * Salary: Negotiable * Probation: 3 months * Preference: Male candidates preferred Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in…
Worked a bit more today :] Here's a list of what i tackled! >extended the things, following carvuliero's advice. I'll trim them later! > detailing the horn base This proved a bit harder than expected, I wanted to add additional sculpted on rings, but the result wasn't as satisfactory as the clean shapes I can get with…
Hey everyone! This is my first time posting here, and I am very excited to finally share a personal solo project I have been developing in my free time over the past couple of years, alongside my full-time work as a 2D artist. What started as a small experiment gradually grew into a playable prototype. I’m posting some…
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
Skipping the dinosaur. I realize I am not that knowledgable there yet and my process is a bit amateurish and I wanted to take a step back and improve on that aspect. So I started a gnomon tutorial , following along there right now and slowing down. Early days…