Its been a while since I posted, so thought I'd throw up what I'm currently working on. Honda MSX 125 (Grom) (2014) - Small and super fun bike. Decided to model this as I wanted to challenge myself a little in terms of detail and just different types of geometry (body panels and more roundy stuff). I also own one, which…
Hey all, I'm looking to see if anyone has a copy of 3d World Issue #100 (February 2008 ) lying around that could possibly send me some info from? Specifically, there is a Q&A titled "How can I create realistic ocean foam?" and it was answered by Pete Draper. I have already gone the usual route of checking for back issues…
Yeah i know that AMD is sadly not an option for serious CGI work (rendering including). So you would recommend the 1060 6 GB instead of 1070 8 GB... ? What about that 8 GB... it could be usefull, in redshift it can speed up the rendering when you allocate the free memory... Im split... i dont know what to get :-(... I can…
You have to start to learn how to break down these materials and experiment on your own. Experimenting, messing around with your maps, and just trying stuff is the best way to learn. You are not going to get all the information you need from the internet. Unfortunately I do not have time to make you another example, but…
I was really happy but I then read the article here http://uk.gamespot.com/news/6215547.html?tag=topslot;thumb;2 and thought wait a sec everyone is saying its gone down in price by $100 to $299 that equals £180 YAY!!! but the articles here are saying its for sale at £250 NOOO! Im not paying £70 for nothing, this is not…
Here you go. I used the texture from the post above. The x resolution of the texture needs to match the length of the animation. So one pixel on it corresponts to the content of 1 second from the animation. I went with 120 seconds loop. The texture also needs nearest neighbour filter. Or if you want the anim length to be…
But isn't that what Unreal's standard terrain material system does? I always understood it just sort of stacked together every material you use on the terrain, into one big-ass material. Hence why the terrain goes super-funky colors if you use too many different materials. And my two-way blend material came out at 60…
It has 1 x PCIe x16 so you can upgrade the gfx card BUT: Its total crap. 1.There is no motherboard manufacturer identified in the info 2. Onboard graphics sucks 3. 300w power supply is fucking pathetic and will not allow you to upgrade your graphics whithout upgrading that too. 4. That case is horrible and small, airflow…
Hello guy, i am working on a fiat 128, i think its the Europa Model, however i would like to get as much critique as i can as i want this to be a strong model that i can be proud of, its my first try at a big project which is based in flowing geometry and blueprints, so i would be very greatfull if you car fanatics out…
Hey guys, Besides getting the 8800 error like many others have when I try to create my map in the first place, I get an "Error 1220: Illegal Argument - Line: 14082 -> rgb["hexValue" = hex;" error popup when I try to add a smart material, followed by a Photoshop restart. I'm using the trial of dDO in the 1.8 Suite (with nDO…