We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
This has been a long time coming, I am incredibly happy to announce that I am finally releasing one of my personal mech parts kitbash sets that I have built and use on a daily basis for my own production work. The Full Kit Includes:- 235 Total Pieces meticulously organized and broken up into 7 distinct categories.-…
http://crazyferretstudios.com/ArtTech/ Hey guys. I've just started up a blog with the aim to simplify some technical concepts for artists. This will hopefully give people the ability to get more consistent results in art through understanding the underlying tech. I'd love to get some feedback from you all, things like:* Is…
Hi everyone, I've not officially gotten these up on ubi.com yet (they should be up this afternoonish), but i wanted to let everyone know that I'm going to be staffing up a few Tech Art positions here at Ubisoft Studio SF. We've built a foundation over the last few years (Rocksmith!)and now we're getting the ball rolling on…
Welcome to Zenith. We’re building Zenith is a VR Massively Multiplayer Online Game that combines adrenaline pumping action adventure gameplay with a colorful open world. Think WoW meets Dark Souls, with an anime inspired, JRPG twist. Ramen VR is a small team of incredibly talented artists and engineers and now we’re…
Hey dudes! Amazing work as always in here, it's inspiring. Polycount I'm just finishing up a mech, Follow me here: https://www.artstation.com/artwork/L6X10 (I'm trying to use the blog :P)
FWIW I think you'd be a great teacher Eric, I really can't think of anyone more qualified to teach the subject of creating art for real time CG than you. I'm a bit surprised that you say you're moving away from being a Tech Artist. I've always looked up to you as a Tech Artist role model. Your Technical Artist Guidelines…
Hey all, I'm hoping people here can help me figure out where the line is between tech art and tools programming. They both seem to sit between the game developers and the artists, and the scope of both of their responsibilities seem a bit fuzzy around the edges from what I can find, being general problem solvers requiring…