its quite simple to implement, the effort is in setting the rules around what a material ID means. It's no more complex than dealing with a single indexed color palette but we stopped doing that for a reason..
pretty definitive (& sampled) quote from an older movie: 'in honor of the last american hero to whom speed means freedom of the soul. the question isn't when he's going to stop, but who's going to stop him.' -J
I would stop with the long thin strips, go for more square poly/even distribution. think about the silhouette and try to be minimal in capturing the look. think about the wasted loops where nothing is defined adding extra lengthways loops
I'm having this problem where after working for about an hour in photoshop cs4 using the bracket keys to increase and decrease the brush size they just stop working. It's really fucking annoying happens consistantly they just stop working and I have to close and reopen photoshop to make them work again. No caplocks or…