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Starts/Stops in an animation blend tree

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AlexAng polycounter lvl 2
Does anyone have any examples of start moving (Idle>Walk) or stop moving (Walk>Idle) animations working with common blend tree setups (Idle, walk forward, walk left, walk right, run left, run right)?  

These animations are really quick, like they only blend in for half a second at most but they give a lot of weight to starting moving or stopping and settling back into idle. Trouble is it's something that I've literally never seen in any tutorial in Unreal/Unity/Cryengine because everything out there is 2d blend trees that just blend the starts and stops. 

Having a Stop that's Run>Idle and actually looks like a character needs to stop all of their momentum is something you can't do with those blends just as is. 

If anyone has set this up and has a screenshot of a state machine that would be great. 

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