Option 1: Load both subtools into zbrush, select the new sculpt, turn RGB on and use Tool: Subtool: Project All to transfer the polypaint. Option 2: Export your old sculpt with polypaint turned on. Use Xnormal to bake the polypaint to your new UV'd mesh. Transfer the resulting texture back to polypaint if you need to, or…
Hello everyone.I have a question.I have two subtools in zbrush.first subtool is highpoly model with polypaint information and second subtool is my low polymodel with uvs. My question is how can I transfer the polypaint from highpoly to lowpoly since the highpoly model doesn't have any uv.
Is it possible in zbrush to polypaint all the subtools at the same time without combining them into one mesh and losing all the sub divisions and names?
Trying to learn new features of Zbrush 4R6 and having lots of issues. Following some Zbrush tutorials, yet I get lost in the middle. My question 1. I made a Multi Insert Brush, including 8 types of polypainted bricks as below. But When I use the Brush, the polypaint is lost, What should I do to preserve the polypaint. 2.…
Hey guys/gals, I've been trying to create a nice, good looking castle-brick wall in Zb using Tate Mosesian's technique, but in order to get sufficient polypaint detail in the larger wall's bricks I need to keep the polycount of each brick over a mil, resulting in an 80 million brick wall (obviously not ideal). I've tried…