Hi, I have a script in 3ds max that detaches model elements by ID, but it doesn't work when I select multiple objects, can anybody fix this script?Thanks in advance! Here's the script ( for obj in selection do macros.run "Modifier Stack" "Convert_to_Poly" ( ( local MatID = 1 while (polyop.getNumFaces $ > 0) do (…
Would love to hear from him. I'm with you on this and I can understand that it would be hard to find a balance were the people that love metroidvanias and the "casual" players would both enjoy everything. But I think that Ori finds a good balance between them, it's not too hard that the casuals will be drawn away while…
I think it destroys the gun actor and spawns a different gun actor in its place when you change weapons. Sorry, there's no way short of coding to remove the weapon and coding will break netgame compatibility. Your best bet is to use constraints to simulate reparenting the gun to something else (maybe throw it on the ground…
HI there. I am a former Game Developer (Kalisto Entertainment, NewtGames) and wish to return to what's cool and publish my own games on the AppStore. I have worked with some great 3D artists in the past and wish to re-connect with the game community. I am proficient with Unreal Engine and SceneKit / SpriteKit.
So this far it was just a scripted switch to a damage model? At very least give us the ability to exchange parts of the model with a damaged version (instead of scaling down bones or something), preferrably without coding in a new species and killing netgame compatibility (custom gibs and sounds without coding would be…
Thanks for the critics guys, its really nice to receive feedback from people thats seeing this for the first time. Its hard to see those details when you're working in a project for a long time. Hey Natland, here's the concept: http://features.cgsociety.org/newgal...1404_large.jpg And yes, I agree with you and ysalex about…
Hey all, Just had a question about a Zbrush sculpt of Batman I hope to eventually turn into a low poly game-ready model. Here's my progress so far (crits welcome!) My question is does anyone know of a good brush or method to get that mesh/tilework look for a suit? Not sure if I'm explaining it correctly, but Here's an…
Dead Space 3 has - at least critically - been met with a great deal of disappointment. On one hand it's a great, polished shooter, on the other it's not exactly very scary. Speaking to NowGamer, the writer for the original Dead Space - Antony Johnston - claims this new approach was necessary for the series to grow. "Im…
Are you interested in revolutionizing virtual communication? Do you want to work with a cross-discipline team — made up of video game vets (ex CD Projekt Red), web stack vets, designers, 3D artists, and event producers — to help solve sophisticated technical challenges? The need for meaningful virtual communication in…