Hey all, I'm just trying to put together a base mesh for character sculpting, and treating it as a bit of a learning process rather than a quick 'bang out a base mesh asap and refine it in ZBrush'. I'm aiming to create a solid, nicely shaped base mesh most importantly with decent topology for sculpting. I'm having MAJOR…
Came up with this technique while working on the DomWar, it's pretty simple, but figured I'd illustrate it real quick in the hopes it's helpful to some people.
With edge padding., dependent upon use case I'll aim for the most minimal space possible between each shell border that won't generate errors especially for complex hard surface UV layouts albeit UDIMs as well. Which initially I've in mind for a specific prop or part/s thereof to be viewed at close distances e.g. FPV…
I made a mini tut showing how I approach integrating micro texture into hard surface props: https://www.artstation.com/artwork/sculpting-micro-texture-tutorial
Hey Polycount! Mini tutorial about baking made for friends. http://mathiascadyck.blogspot.com/2011/01/test-6.html You are welcome to check it out. Feed backs, criticisms and suggestions are greatly appreciated.
Here's a quick Mini-tutorial on how to morph complex geometry to simple NURBS shapes... Here we have a simple sphere converted to NURBS, and a common situation you see in sci-fi models... a curved surface with several small depressions. These are the wire-frames of the final objects. This is the final modifier stack.…
@christrom It looks like you're headed in the right direction. Like Eric already mentioned, what you have would be fine for baking in most high to low game art workflows. As far as a light technical critique of the model and topology: if the goal is to create accurate, detailed high poly assets with a relatively even…
Starting January 20th, 2014 this contest will be a 4 week affair where artists will be tasked with creating a single mini-putt hole (and a custom golf ball if you'd like!) using Havok's Project Anarchy tools. That's right! Not only will you be creating game art, but you will be designing your own mini-golf level and put it…
I have ideas pouring out of my mind and IM looking for a place for those droplets of greatness to fall. I would love to lead a creative team in bringing these visions to life, alas an education is beckoned. Sadly inspiration and storytelling is held at bay by industry standards and stories of fantasy lie silent until…
Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…