Hello, I manually assigned a specific id color for different parts of my mesh in Blender and when I bake the material id in Marmoset those id's don't show up. It just chooses random colors and I can't texture separate parts of my mesh. Everytime I get the same result, no matter what I do in Blender. What could be the cause?
Hi, I've got a character with 8 material ID in 3ds max and they all have the same multi/sub material applied to them before export. When I get into UDK all I have is 6 ID. Is there a limit of IDs? Thanks.
update with stuff i concepted/colored so far.. http://steamcommunity.com/workshop/filedetails/?id=157916677 http://steamcommunity.com/workshop/filedetails/?id=159247553 http://steamcommunity.com/sharedfiles/filedetails/?id=157425195&searchtext= http://steamcommunity.com/sharedfiles/filedetails/?id=164680698…
Hey guys. - I´m trying to load a new id map for an existing project but it keeps using the old one. How can I fix this? I also tried altering the id map from the project folder and load the project again, but DDO then says it cannot find the id map and asks to load manually, which I do but it still does NOT load my new id…
Hello everyone, I would like to know more informations about Materials and IDs. I know that you can have multiples IDs on a mesh. By having multiples IDs, you can assign multiples materials on you mesh. But can you have multiple IDs and a general ID that gather all IDs ? Here is an example, I have a sphere with two IDs…
I can't figure out why I am only able to spawn 1 object, it correctly spawns 10 clones, but I am only able to activate one of them at any given time. Does anyone know why this is? Script A:using UnityEngine;using System.Collections.Generic;public class Pool : MonoBehaviour{ public GameObject[] objects; public int[] number;…