As a novice history buff , I wanted to do something in the historical realistic catagory. After look at what is already in game vs what is not I decide to do something around the Kursk Summer 1943 Camo Pattern 1st .SS-PzGrenDiv
Hello. Quick question. Does Maya have some method of protecting certain key history inputs? For example, I would like to be able to make smooth iterations and be capable of raising/lowering their devisions but still be able to clear my history. I have Googled many scripts but they all either output errors or do nothing. As…
Howdy! I've been trying to do some more tutorial videos, but Zbrush isnt cooperating. When I first downloaded 4r5, I could save and reload my undo history in a Zproject. Then one day that functionality just stopped working. I know there is a preferences setting to turn on history saving, and to disable loading. I am set to…
Those polysplits under inputs section of your channel box is history. Delete your non deformer history and they'll disappear. Delete all history and skincluster and tweak will disappear too. That list gets too long and your scene will start slowing down and can occasionally become buggy. Also in case you don't know, you…
Yes, duplicate the mesh with the uv that is breaking when you try and do delete non-deform history. This way you can delete full history and get your skinning info back on the new clean mesh and then remove the problematic mesh. Why it's happening it's hard to say without knowing exactly what you've been doing, but try and…
Construction history is only inputs. Deleting construction history will only affect the inputs on your mesh not your outputs. Those outputs might be inputs on something else though. Non-deformer history collapses all inputs that are not classed as deformers. I can see now though, that deleting history on a object with a…
I want to delete the history of a head mesh in maya without losing the blend shapes. the reason is I made a few tweaks with regards to the normal smoothing and want to collapse these tweaks I tried delete non deformer history , but it gives out error messages. Is there a work around for this cheers
Hey guys, can anyone give me any pointers on how to clear history but keep the skin clusters? I have tried deleting all non-deformer history but that deleted the skin cluster
Hello Polycounters, I've been playing through the Assassin's Creed games for the first time the last few weeks; making my way through them chronologically (Playing Unity currently) and something that's been bothering me, is just how exactly do Ubisoft artists gather reference material for their Environments? I understand a…
I want to delete history to delete polyBevel1 Node. But nothing happens on deleting history and when I move vertices on orig geometry , vertices movement shows on original geometry but not shows on orig geometry. What would I do?