I want to delete the history of a head mesh in maya without losing the blend shapes.
the reason is I made a few tweaks with regards to the normal smoothing and want to collapse
these tweaks
I tried delete non deformer history , but it gives out error messages. Is there a work around for this
cheers
Replies
That is also a good way to deal with history that isn't removed by the delete history command, like some of the MJPoly Tools functions.
I have had to learn maya in rather a hurry but have got to the point where I can do enough to suit my needs for now.
The problems were caused by extra weird nodes as a result of exporting morph targets from max to maya using fbx exporter.