hey Thiago, sorry i had been offline , because of a my of connection to internet that has been cuts for 2 days :/ I will contact you today, to be sure that everything is properly installed :) EDIt : hey seem like I know why you have a problem with the MAYA_SCRIPT_PATH and XBMLANGPATH, it seems to come because of the white…
So I have been working on thing to put in dota 2. I and new at this, so I have found a few problems. The first is rigging. After I export into Dota 2, my weapon is on the ground. It also seems to be scaled down. I got it with the color and model, but not where I want it. Can I be helped? XDDD Thanks for reading.
Hey I am using Wallworm with my max 2014 and I am having issues with importing the model into dota 2 I have already posted this into the Dota 2 thread with no luck so far so if anyone can help me with figuring this out it would be greatly appreciated. Here are my export settings:
If you want to hang out with fellow artists who are working on dota2 sets and items. Come in talk about art or dota or whatever, and have fun! Google hangouts expire so one link can't rule them all, so when the last hangout link doesn't work feel free to make a new hangout and post the link in this thread. Hangouts can…
Im totally loving the art direction Dota2 has taken..and as a long time Dota player I am really happy they are not changing much..I hope ;D Im really looking forward to the tournament and the game being released! The new dota2 looks amazing i must say..I had my nergasm when i saw doom bringer..and really 1 million for the…
The game itself is just a Trivia, which does not violate any terms. And as per their guidelines, they mentioned that we can not say "Dota 2 certification Battle" since that would not be accepted. Since this is something made "for" Dota 2, we can use Certification Battle for Dota2 as the name. So i dont think it should…
Substance Designer is finally up on Steam right there! Thanks to everyone who voted for us on Greenlight. The Steam version comes with a Substance template for creating assets for Dota 2. Remember the Dota 2 Texture Guide from Valve ? We took every step of the process and converted the whole thing to a single Substance…
They'll continue to add heroes into Dota2 after it's "release". Icefrog just added 2 new heroes into Dota a few days ago and those are going to be added into Dota2 so as he keeps doing that they'll keep being put into Dota2 as well.
Hi there EQ, thank you for taking the time to post here. Here are a few more thoughts : - First of all, I think that even in its current state Toolbag2 is already extremely Dota2-friendly. The only setup it requires from the artist is to export a model as OBJ, convert the individual channels of the Dota2 formatted TGAs…
@ghostdirector: he is not out yet. he was just broke down to individual parts in the last patch. cyborgmatt wrote that he might come out for workshop in one of the next patches. and no! he is a ROOTY tree :D no leaves allowed! @shorkgamer: i just took the base-picture as screenshot from inside dota! just start ur dota open…