I was in a bike accident this weekend and I broke my mouse clicking / drawing /sculpting hand. Ill be going to work tomorrow, but im a little nervous about it... Im wondering if theres any other artists out there who have had a similar situation. I am kind of getting anxious for no reason because im sure everything will be…
My 19" CRT just broke. Was a damn fine monitor but I guess I got my money's worth since I had it in use for ~7 years. I'm currently using a crappy 17" monitor with a nasty problem with the blue channel which means I can't do any painting (its picture is as bad as TV so my eyes are starting to hurt just looking at it). So…
trying to learn the normal map workflow a bit better in 3ds max I wanted to try making a house and try using substance painter for the first time. From the tutorials ive read if i want to mess around with generators I'm gonna need normal maps but I'm running into is the workflow for the normal maps I have an House that i…
Okidoki! I was learning CE3 a while back and saw this on the Crydev wiki. I got kinda exited and wanted to recreate it. The hard part is to make the sculpt tile, or well it's not but it's not very obvious at first. So when I figured out that the wrapmode in ZB would actually work with a rectangular shape to it was just…
Hi, I'm having big troubles with what seems to be pretty simple. I want to create tiled stone walls with one of them broken. To do this, I modelized the stone wall using Blender 2.79 as you can see here. Then, I created a plane and baked this using substance designer. After further tweaks, I managed to achieve this…
Hello guys, i want to make some broken concrete parts but i got a little problem. Whats the best way to mask the broken area out and texture them with a good transition. As you can see on the image below these concrete parts have a lighter texture where the concrete is broken. But how to mask them out and get this smooth…
I think we are back to square one with photohop and PNGs alpha channels being oil and water. It's just mangling the RGB channels and adding white again. I can get it to work correctly if I make the RGB 1 solid color. As soon as I add in a load of color, the exported PNGs RGBs are fubar. these were all exported with…