For those that haven't picked this up on the radar yet...it is called Zack and Wiki (Nintendo Wii), formerly titled Project Treasure Island Z. I think it will be a breath of fresh air from most games out there. This one brings back memories of King's Quest and Monkey Island. It is a humor and puzzle-filled "point and…
I don't know how serious you are about this competition, but I'll critique it like you're a Riot artist xD. * Composition: It's fairly static. The columns are vertical and frame the picture. The focal point is Zac and he's in the middle of the piece. * Lighting: Pretty ambiguous, the lighting on the columns suggest that…
I'm almost sure that what I want to achieve is impossible but I will give it a shot anyway: I want to make a custom brush with this behaviour: - with first brush stroke I will add depth (Zadd) - with second brush stroke I will substract depth (Zsub) - with third stroke I will add depth - with fourth stroke I will substract…
Hello Polycounters! Just about to finish up my year here at Vancouver Film School and thought I'd post my "almost" finished reel and works. Any critiques are greatly appreciated since I have about 15 days to change something. I'm re-rendering my alley scene right now so only the first person is shown. Found it to…
Haha that's right ZacD. However, do you believe that something around this size is enough to demonstrate to employers that I can handle these styles of assets? Sure I'd like to do a whole scene, but as I said, I'm keen to learn loads of other stuff. I may keep adding to this but I'll see. Thanks Zac and Eric for your…
hmmm "Interviewer: So Mr. ZacD, what is your weakness? ZacD: (truth) When I work on the project I feel like I am working against the clock and cant get it done in time. Also I take stress over work. Interviewer: I think we are done here, it was nice meeting you. We'll call you when we have a position available for you.…