Hi there! This is my latest work i made with blender, "Wasp" heavy railgun drone. Feedback is appreciated, good and bad :) Links: My Artstation: https://www.artstation.com/nikvili Gumroad: https://gum.co/DpHzs
Sneaky sneaky! http://www.addictinginfo.org/2012/01/06/new-bill-known-as-enemy-expatriation-act-would-allow-government-to-strip-citizenship-without-conviction/ Just goes to show, there's more than one way to skin a cat.
Hi, my name is Rafis. I am currently available for freelance work, so if you like my portfolio and have a project you see my style fit for, please feel free to contact me. Portfolio: https://www.artstation.com/artist/rafis E-mail: huz88@yandex.ru
http://p3d.in/25yPs/wireonsmooth Rather than take a bunch of renders, I figured I'd just drop it on p3d. It may not work with certain versions of Internet Explorer. If you're using NoScript, give the site some permissions. Any thoughts on the build would be appreciated.
Hi all, Started a new project and I just got done doing the block out. I usually get carried away with a block out and start modeling detail. Gotta stop that! Let me know what you all think! Also, I was thinking of modeling the entire purple part (color block image) as one mesh. Is that a good idea? Trying to think of a…
Paul Hellard from CGSociety sat down with Jonathan Jacques-Belletête, the Art Director at Eidos Montreal "As opposed to many North American games, the series never aimed for photorealism, but somehow the believability of its visual world is extremely potent and more credible than most 'photorealistic' games. That's what I…
Sometime ago I've started working on a scene that's heavily based on concept of the Reed's office This is the first place you start when playing, but in game it's much different in terms of light and ambient, so i will try to stick to this concept as much as possible. Of course I do this in my spare time, so I'm working…