Sometime ago I've started working on a scene that's heavily based on concept of the Reed's office
This is the first place you start when playing, but in game it's much different in terms of light and ambient, so i will try to stick to this concept as much as possible. Of course I do this in my spare time, so I'm working pretty slow.
This is my progress so far
I'm almost ready for a final shot, just need to add somesmall props that are missing and tweak some texture / light a lil bit more. After that I want to make a small flythrough in that environent.
Crits and tips are very welcome
Replies
May I ask how you go about making the lightmaps for a scene like this?
Seriously great scene. I'd say if possible, push the lighting some more.
Darken the scene up and have the screens provide more localized light.
I love how in the concept they are telling small stories about the world.
If you could make yours not as blown out I think it would add that effect to your scene too.
Can't wait to see this finished.
As for lightmaps ? Every asset have a seperate uv channel with all faces. If there is some other way around it, I have no idea
NomadSoul - yea I need to put some more light value in there, but as for the light itself, man at first when i saw the concept art i was like : OK this looks fairly easy. But it took me like 5 days to get the basic light in that scene, lol. Trust me that concept art have fake light as shieeet and yes, i need to take that bloom down
Thanks alot for feedback guys
https://www.youtube.com/watch?v=Q86tOWMFoSE
and the shots
Loving the light changes and the reflections are killer
See http://udn.epicgames.com/Three/CapturingCinematicsAndGameplay.html
from
http://www.polycount.com/forum/showthread.php?t=85041
Or using matinee completely and the in game menu
http://udn.epicgames.com/Three/MovieCapture.html
Then you can guarantee smooth framerate as it will render as it goes.
Yurid - yea man, but this is not like regular plant, it's more like "metal ish" plant, some kind of my Sci/fi plant so not organic. As for reflections, I was tweaking and looking at it a lot, and it was way to subtle when lowered the emissive value, at least for my taset