Tool Preview: Retopo G makes re-topology, the process of rebuilding mesh over an existing sculpture, simple in Maya. What makes Retopo G so efficient is the Context Sensitive polygon building creation. This means almost any task can be done with the ‘g’ (repeat) key. The goal of Retopo G is to create a fast re-topology…
Currently that would require too many changes for xn3. Saving all as .SBM should help to load faster. For xn4 I'm adopting import-> "load/save scene" policy instead. You can save your settings as multiple XML files ( for example set1.xml, set2.xml, etc... to a folder... for example to G: "myWork" ) Then, from the command…