Currently working on halo's 4/5 covenant carbine for a fan game being worked on and also something for the good ol' portfolio :) It's not an exact copy from the game I did a bit of tweaking to the lower part based on some cool concept art on the game I found. Images below is all the high poly progress so far (sorry for the…
hey everybody, I realized I wanted this year to be different and for me to engage the community I love more..I've been working through the list of animation exercises because quite frankly I don't think I got the fundamentals I needed in college...so it's back to square one before i try more difficult things..anywho I…
And it won't work with Spec map. Spec fresnel is coded with PBR shader for real time rendering, whereas for offline rendering you need to specify it yourself. So, for V-Ray or Octane it's better to work with Metalness workflow. Just use 51, 51, 51 RGB for Reflection color of dielectric materials and use Albedo Metalness…
[/ QUOTE ]He has worked on titles such as Midways Stranglehold and Blacksite Area 51, and is currently working on an exciting unannounced next gen MMO at SOE. [/ QUOTE ] ah man that pillar was pretty decent. It's a shame that type of detail did not transfer well into Black site Area 51. Strangle Hold looked over all good…
I'm equally comfortable with both. In fact the ball uses a metalness map (the platform does too) As long as you're aware of the physical limitations of materials and always assign metals a diffuse value around 17/17/17 and dialectrics a specular value around 51/51/51, there is no difference on the authoring side which…
Link of all items > https://www.artstation.com/artwork/mqxDNZ At the start of quarantine, I decided to accept Polycounts hard surface modelling challenge -- https://polycount.com/discussion/129938/week-8-the-weekly-hard-surface-challenge. The objective of this challange was learn Blender and topology. The original…
Been sitting on this for a while. It’s the Jetsons spacecraft that George is most often pictured with. I’ve looked at it for so long that I can’t objectively see which areas need to be changed, modified, or swapped out entirely. I’d also like to add a headlight to the front, but I really want to preserve the retro style. I…
Area 51 [UE4] More shots, breakdowns, and video in Artstation: https://www.artstation.com/artwork/Bm2d84 Thread: https://polycount.com/discussion/209903/finished-ue4-area-51 Thanks for all of your help! Cheers!
I was wondering if you need an internet connection to run Lightmass in UDK. I don't have my PC connected to the internet and I get this error when I try to build lighting "11:58:51 PM: [ERROR] Channel already registered, suggesting another SwarmAgent is running 11:58:51 PM: [ERROR] Sleeping for a few seconds and trying…