After seeing Ankit Garg's redesign of Link from the Nintendo series The Legend of Zelda, I decided to redesign the goddess statue from the same series to be my hero assets in the scene. https://www.artstation.com/artwork/bg0LZr (The Goddess statue from The Legend of Zelda series) I am aiming to redesign the statue as a…
hey, great replies.. thanks guys Kub -- cooommmoonn you know as well as I do that you can't always second guess a movie's themes before you see it... although I also try not to watch trailers, as they ruin the film. Even so, It upsets me that we're still dealing with these morals as a culture. weather i go see these movies…
Hey guys Recently along with some class mates I got the chance to create some environment art in the style of Rare's new game Sea Of Thieves as part of our Games Art MA at Escape Studios. I wanted to share the final results of the project up here. There were 5 of us working on the collaborative project over 8 weeks. Was a…
the streaming pool is the maximum amount of texture data it'll stream in. when you hit the limit you'll see that textures don't load in at full detail (ie. look blurry) for current console platforms you can expect to see that set at >3gb you really do need to be confident of your target platform for VR - if this is for a…
#2 Well, nothing ever looks good in Maya preview or working view modes, but if it looks bad in a render that is a problem. You don't have any of your screenshots labeled but I'm guessing from top down it's Zbrush, Arnold, Maya? The facial structure and proportions in each all look about the same. If you could go into more…
I've got you beat on the "anal" department. A list of my pet peeves when working with other people's files (some of these are very 3ds max - centric so bear with me): - People who save our their max files with a single viewport maximized, usually in "User" mode. Upon toggling to a four pane view, you discover that ALL four…
Hey Polycount, this will be my first post here on the forum :) . I recently started making my first enviroment in UDK. It's alot to learn but I think I got a pretty good grasp of the basics now. However I ran into a problem last night. I've made a tree with alpha planes for the smaller branches. It looks fine when I render…
I would suggest anyone seeking answers about what Nintendo are trying to pull with this new controller view the TGS Keynote (there is a link on the Nintendo site with slides, which explains more than the videos' shown elsewhere). As far as MGS goes, I don't think that the models are tesselating.. mainly given the G70…
Hasbro's $1 billion bet on internal game development Head of digital product development Dan Ayoub talks about the toy maker's plans to get back in the game. https://www.gamesindustry.biz/hasbros-1-billion-bet-on-internal-game-development
Thanks Eric, appreciate that. And sure, I can do that. This is pure high poly rendered with vray. I started with a rough blockout. Then I started creating wall cladding for all the surfaces using just one plank rotated about 7,5 degrees and with local transform on I just copy it straight up so I get full surfaces. The…