Well, I decided to go against the grain of my college tutors and do something that was a little unexpected. I'm currently doing Interactive media and was given the task of producing a final major project of my choosing, so I decided to get on with it and make a modular environment within cryengine before I go to Uni and do…
Hello Polycount Family, I have been moving along [slowly] with an environment working in CryEngine 3. I would say this is my entry into this engine, but I have dabbled in it briefly. It is still new to me. So prepare for a block of text, because I want to be thorough. The idea behind this environment isn't to be a typical…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a talented 3D Environment Artist to join our mobile and console teams at our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile…
Hey guys... Created this environment for my high school "senior project" class. We each had to set a goal for ourselves and needed to accomplish it my the end of the school year. My goal was to create a 3d environment utilizing Maya and Photoshop that I could use as a portfolio piece. The poly count came to 24,693 faces.…
How would you approach modelling a room? I mean would you make every model with its own texture or would you use trim sheets? And what for? My idea is to create a single sci-fi looking room for real-time rendering. I might just set it up in Blender or UE4, I haven't decided yet. I'd like to learn a bit about 3d environment…
Hi guys, I am working on a Star Citizen style corridor for study and portfolio work. Now what I am trying to do is how artists over there do their environments and piece together all of it to recreate one done by Matthew Trevelyan Johns. By turning this into a learning experience, I might learn a thing or two. So I am…
Ok, I've worked in UDK before, but I've always just done props and the like, and have only done environments in other engines, so I decided it was time to buckle down and learn more features in UDK and do an environment. This is "finished" but I know there is a lot of room for improvement so I would like to hear any…
www.proeliumtactics.com Environment Builder / set-dresser Proelium Studios is looking for a passionate environment builder / set-dresser. This role involves working with the Creative Director to build, polish, and ship levels using Unreal Engine 4. It involves close collaborative work with the Creative Director to ensure…
Interesting thread, as I'm initially heading toward Environment Artist as my new career path. I'd heard/read that Environment Artist roles were one of the more secure roles, and availability was somewhat higher than say character artist - Maybe I mis-read, or the author was incorrect? Obviously depending on the size of the…
I just wanted to post my other environment project which is a Nature/Old Ruins type of environment. This is actually an old quick project I did just to test out Unreal a while back. Now, that I got more time at the moment, I decided to continue it again-- and keep working on it as planned. I'll be pretty much working in…