How would you approach modelling a room? I mean would you make every model with its own texture or would you use trim sheets? And what for?
My idea is to create a single sci-fi looking room for real-time rendering. I might just set it up in Blender or UE4, I haven't decided yet.
I'd like to learn a bit about 3d environment production, practice my 3dvmodelling and texturing skills etc. Just a little project to work on when I have the time.
I haven't done any proper 3D environment Art yet, but I would like to. I'm doing my research on the topic and I would like to hear about your tips and techniques.
Replies
http://wiki.polycount.com/wiki/Modular_environments