Hey guys, I've been working on this small scene for the last 11-12 days and I thought it might have reached that point where it deserves it's own thread. I started this scene because I wanted something recent in my portfolio. It first started off as a lighting experiment/practice but I got carried away and did a couple of…
Hello ! Here is my issue: I am building a scene in UDK, and I added some small skeletal mesh of red papers hanging from a tree (This scene: http://24.media.tumblr.com/d711070f088552607e9f4547f62ddb39/tumblr_mijesgBQlZ1s6o4nio1_1280.jpg ). The thing is, with my ambient lighting of the scene, and the lights positions, there…
Ok! After critique, I decided to re-do the reactor core and kick it to 11 with all elements. It was 10 days of non-stop laboring, and I'm at a place where I can show it. I'm closing this scene for now and moving on to something different, but I do want to come back later after some distance and apply critique and…
Hey Justin, Overall, looking good for your first year. I like the arcade scene and the TV. I think your latest work, the underground Mayan(?) scene could be better. I'm not sure if you are aiming for console or mobile for that scene. Right now to me, it looks like a mobile game. I can't really see if there is any normal…
i agree with the other comments regarding the "clean-ness" of the scene when its meant to be an ancient gateway. another thing worth mentioning again is the lack of color in the scene, right now i see greyish and a few specks of orange. sometimes taking a look at things with a different perspective can help a bit: **udk…
First off: GREAT WORK SO FAR. looks awesome. Second: The indirect lighting (in this scene that's pretty much all of it) needs to be bumped up. I have some advice with the UDK: It looks like you are using the 'environment color' setting in world-properties to calculate the scene's indirect 'cloud' lighting. This scene's…
Bish bash bosh one action scene after the next, personally I would have liked just a little slowdown. For example enjoy the bar scene for a while and introduce some cool new characters for a while. For example an older Boba Fett with his son Jango Fett or some cool new aliens. It just felt like every scene was rushed for…
[WIP-04] (Environment) Cute stylized house | UE4 Been a few weeks since I've made an update about my stylized scene! As I said in a previous post, I was going to really focus on the overall shape language of the house as well as the models themselves. I was super focused at the beginning on the base materials and getting…
I'm sure exactly what you're trying to do, but there is no feature to match your material or lighting settings to Substance Painter. That said, you could use the Template Scene and Template Material features to set up a default scene and material to cut down on repetitive work. For the default scene: create a new scene…