you are welcome! i am glad it is helpful. regarding zbrush or maya workflow, it doesnt really matter as long as you get clean result. you have too few edges in places where they are needed and too much in some places where not needed. my example mesh should give you a good idea on improving that. for rendering in zbrush it…
I started this model a while ago and worked on it during my free time. This Year I finally finished it all. This model made me grow a lot during the time I spent working on it. Hope you like it :)
mental ray does not anti-alias the resulting normal map no matter how high i set the sampling quality for mental ray. hmm, seems like a bug to me. anyone else see this? and is there a workaround? thanks, Rom snowblindstudios.com
[ame=" https://www.youtube.com/watch?v=05N-NcYMOmI"]v2 robot wip - YouTube[/ame] This is a school project. The goal was to make an animation test with our first setup on a basic robot. I went a little further and added some compositing. What can I improve ? Also I'd like to add details to the environment instead of boxes,…
I was wondering if any of you used any special techniques when viewing meshes in the the 3d view-port? Are there any special applications you would recommend to change those settings for a more accurate preview. Is the only answer shaders for a closer in game preview? Does anyone know of any shaders out there for newer…
I just wanna show to you these videos to know how you like them ;) Promotional video for the game. [ame] https://www.youtube.com/watch?v=pHwsov0tQGQ[/ame] Intro video for the game. (in Russian) [ame]https://www.youtube.com/watch?v=EafnKFWodaE[/ame] And of course, my favorite ingame clip. While our heroes drink at the bar…
Hello, i have a problem with the latest version of the suite, no matter what obj i use or texture i input quixel end up with a grey material, if i try to apply different materials afterwards i can do it only for one materials, but even pressing the C key and clicking on the 3d view doesnt pop up the material selection.…
As said above, good texturing with PBR materials, good lighting and 2dfx (like the smoke) and well optimised models. Here's a good quick example of high poly to low poly baked material use Source: https://www.reddit.com/r/blender/comments/1sgac0v/this_is_your_sign_to_learn_how_to_bake_normal_maps/ Or better yet here's a…
*Thank you to everyone who applied! We’ve successfully filled the position and are no longer accepting applications at this time. We will reopen the posting whenever we have new openings, so please keep an eye out for future opportunities. We really appreciate the time and effort all applicants put into their…