Hello everyone so mid work on my portfolio piece I decided to start making this wip thread on what Im going to do,what I did and where are we right now so let me jump in :D . First of all I started this as a prop but later on decided hey why dont I also make a scene from it to show of the stuff that my portfolio is lacking…
It seems like you could either ditch the bulb or ditch the glass for such a small asset, and get a result that would work for you. Personally I would just ditch the bulb since it's so small anyway, and then fake the bulb by adding an emissive colour over an opaque glass texture and masking it using a DotProduct multiplied…
While this is focused on Toolbag 3's baker, the following tutorial covers all of your issues and then some: https://www.marmoset.co/posts/toolbag-baking-tutorial/ Check out the Basics and Best Results sections. "I never said that it is "pointless to worry about smoothing groups", quite the contrary. What I am saying is…
A lot of us have probably read the Vavle Dota 2 character and texture art guides by now. If you haven't, then GET ON IT! http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf One of the techniques they talk about in the…
I'm creating an XGen groom for a character which is working for the most part. The issue I run into is how some clumps seem to clump on themselves for lack of a better term. Take a look at the image below and you can see a few of those issues (the forest-ish green looking clump alongside the light blue clump on the…
You should be able to embed Vimeo here, see instructions in this post: https://polycount.com/discussion/150407/animation-forum-how-to-post-your-work Nice job on the rig! Can you share some details about how you set it up? Maya maybe?
This is looking lovely, you're being very true to the original proportions and set dressing and your texturing is gorgeous. I agree with above however, your awesome focal point is getting a little blown out, and we can't see the gorgeous color variation you have going on there anymore now that it's desaturated. I say let…
I'd atleast get familiar with the program you know they mainly use. That way they can see by your portfolio that you can definately model well. Even though you modeled in silo you atleast are knowledgable of lets say Max... they shouldn't mind much. Honestly learning to model in another program isn't hard... the principles…
I could also say based on my experience that GPU renderers are interactive only on simple scenes and once you scene is getting huge with gazilion of instances, hi res displacement, hairs etc they are somewhat starting to get less convenient than CPU ones. They still do final render quicker but getting less interactive than…