1) There are a few cases when I use planes but mostly not anymore. I was pretty dependent on them when I started out, see what works for you. It depends on what I am doing now. For modeling a base mesh for a body I'll start out by matching its silhouette to some photos for proportions and then drop the planes when it's…
Hi! I think you can solve a lot early by doing some sketches before jumping into 3d. Once you're in the process of modelling, you can take a screenshot at any time and manipulate it, or draw on top, to explore different options. Drawing lines in on references, might help you understand their proportions and placement of…
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
I've been using Unity lately and I gotta say it can't get much easier to show your props off. All you do is drop your fbx in a folder, drop your psd in same folder, drag into scene, place lights, hit Play. Literally 30 seconds and you're in game. (I imagine UDK has special format?) One issue, Unity Indie (free) doesn't…
Hi! If you're aiming to be an environment and/or prop artist I would start off with having more examples of that type of work on your portfolio. At the moment you only have one environment, and its not very well lit (too dark) so its really hard to see the work you put into it. I really like the guillotine prop, I think…
For years I am struggle to understand the crop node input size sliders and have a suspicion I use it a whole wrong way without setting those input size at all. That said I find the crop node monstrously inconvenient in SD . Especially when I need a crop something like 128x2048 pixels from 2048x2048 master image. I rather…
Hey everyone! Wishing you all a happy new year and a warm welcome to the 88th edition of the Bi-Monthly Environment Art Challenge for the months of January and February! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all…
well its hard to tell whats giong on with that color, but what i see is that the buttons and knobs are not right. The switch on the left is much to tall, and the knobs near the spout are prob not finsihed, and the lights on the side seem too large. Of course this only matters if your going for complete accuracy. Also you…
For this assignment we have to create a building using modular assets that snap together. Earlier this year I made a game concept titled Spicy Jam so will be recreating one of the environments (the Subway/underground) for this project. I didn't get to make concept art so got advice to pick an existing train station to base…