You can combine multiple textures into a one, but separating out textures from one into many is a lot harder. So usually if I don't know exactly what I need, it's best to keep everything separate for testing, then you can combine later. It's been awhile since I did it and I ended up going towards character art, but I…
Hi, I am trying to upload my marmoset viewer file to art station and I am getting an issue with the roughness. It looks normal in the viewport but when I upload my viewer to art station and press play the roughness is really shiny on some areas.
The merge actors tool could work I think. I'm not sure if its good enough though, I haven't actually tried it. I just saw it can merge materials. This is under window / developer tools.
I found a previous solution which was a custom shader that works exactly how I want it to, however, the shadows that are cast on to the object are completely black with no way to adjust them. I have no experience with shaders so not sure where to start or what I need to implement so any help is appreciated. Previous forum…
Lighting & Materials Progress Update Hello again, quick update after a productive stretch. :) Recently I’ve been focusing on setting up a first lighting pass across the scene, aiming to establish the overall mood, scale, and readability before pushing anything too dramatic. Most of the primary lights are now in place,…
Hey guys. So I have finally finished modelling/texturing my weapon for the Workshop but I have ran into a problem. My mesh has two parts, the hilt and the head; and each of these parts have their own textures. How do I go about getting them working to import into Dota. Also how do you import standard bump maps into dota;…
Hi guys! I have a problem with the masks in DDO. I have created masks in Photoshop and it does not matter how sharp i make the masks it will alsways create a grey line between my IDed areas. Does anyone have this problem too or know what to do? Thanks! Calvin
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…