Hi, im new to maya. so i painted density maps with 3d painting tool in maya for xgen and then i applyed vray fastsss2 shader. Now i can't see my previously painted mask. How to get back to see my painted mask? It's probably because of new applyed vray material on the mesh.
Since new Chaos Vray Vantage supports full vrmesh proxymesh features and UE5 releasing nanite technology, i cannot find comparisions between them. Any ideas?
The render I want to composite is as seen in the VFB window: But the effectsResult file has a much stronger glare, and isn't at all what I'm wanting the image to look like: The glare effect file is gigantic in comparison to the RGB Color channel: Is there any way to include the RGB Color Channel as one of the exported…
I have a 3D mesh I made in Maya but I want to render it out in a certain position and angle so I can use it as a normal stamp in Painter. I'm using VRAY but the Render Elements has Normals which is camera space, but I would need a tangent space normal map. Is there a way to generate normal stamps from the render view other…
I recently got a new MSI laptop(GP66 10UG-036CA Leopard) equipted with NVIDIA GeForce RTX3070 8G GDDR6, 16G DDR4 system memory. When I load the scene that I was working on. As I turn on full quality render all of the object disappeared. Left with just the HDR. However my old desktop with GTX 970, i7 950, system memory 24gb…
As the title says is there a way around this? I'm using vray next and 3ds max 2020. Vrayfur seems to always set 1 fur per face, You can set the per area value to zero and it will still generate furs. I can just remove edge loops to decrease face amount, but im wondering if there's another way around this?
Can you get the same results with GPU rendering as CPU? I know there are some limitations for GPU renders. But if you compare the results of Corona/Vray/Arnold CPU renderers with Arnold/Vray GPU versions do they result in loss of quality compared to CPU? And why would you choose CPU over GPU renders, except maybe for very…
Dear members, Can anyone help me out with these motion blur issues within Maya + Vray 5? I animated the rotating parts for 1000 frames and took a still from somewhere in between, having checked "motion blur" in de Vray Physical Camera and set a slower shutter speed to capture more of the movement. But the results are not…